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- >To: Laurent S.
- >From: bleroy@moka.ccr.jussieu.fr (Bertrand Le Roy)
- >Subject: Re[4]: The project
- >Cc:
- >Bcc:
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- >
- >Un mail d'Eric:
- >
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- >> id AA807211740 Mon, 31 Jul 95 10:29:00 WET
- >>Date: Mon, 31 Jul 95 10:29:00 WET
- >>From: dascnl!eha@relay.NL.net (eha)
- >>Encoding: 3419 Text
- >>Message-Id: <9506318072.AA807211740@ccmailgw.dascnl.dasc.nl>
- >>To: sallafra@col.bsf.alcatel.fr, bleroy@moka.ccr.jussieu.fr
- >>Subject: Re[4]: The project
- >>
- >>
- >>Hi Bernard
- >>
- >>>
- >>>Ah. Too bad. But I think that what can be done on a fast PC in C can't be
- done
- >>>in C on a falcon. We HAVE to use optimized assembly language.
- >>>
- >>
- >>I hope I can prove you wrong one day ;-)
- >>
- >>>Where can I find this wolfdoom?
- >>>
- >>
- >>Try x2ftp.oulu.fi and look for Wolfdoom.zip and wd_src.zip (for the sources)
- >>
- >>>>Anyway, I wanted to do this in (Pure) C because I lack knowledge of assembly
- >>>>language (and Pure C generates efficient code).
- >>>IMHO, it couldn't be fast enough in C. It's already difficult in assembly
- >>>language to do the rendering fast enough. And doom does a lot of things apart
- >>>from rendering. There's the DSP problem, too. In C, it's "difficult" ;)
- to use
- >>>the DSP.
- >>>
- >>
- >>Have you already tried out with some working code how fast 3D rendering
- with a
- >>BSP tree algorythm is? I know PC frame rates must not be compared with a
- Falcon,
- >>but I have had DOOM running on a 386DX40. While the frame rate was not world
- >>class, it was acceptable. I do not classify a falcon below a 386 PC ??
- >>By the way, what use will there be for the DSP? Will it just do the texture
- >>mapping or more?
- >>
- >>>>Tell me if you still see a use for me ;-)
- >>>Yes, of course. There will have to be a front end to manage the files and
- pass
- >>>parameters to the actual program. There will also be alot of little
- programs to
- >>>do that can be in C and that would be very cool with a nice gem
- interface,and I
- >>>believe you know how to do that. For example, we will probably need a
- program
- >>to
- >>>view/hear the data in the WADs and to remove some data automatically: some
- >>>people will probably want to get rid of some things to save disk space
- (music
- >>or
- >>>whatever). In fact, we have a demo coder. A good gem programmer could be
- useful
- >>>too.
- >>>And you'll be informed of the development of the other parts which I'm sure
- >>>you're interested in. And perhaps this will be the opportunity for you to
- learn
- >>>some assembly.
- >>>Tell me what you think.
- >>
- >>That's OK. To begin with, I will try and port (parts of) DEU to my Atari
- (after
- >>my holiday in august), just to see what is possible.
- >>
- >>
- >>I have been thinking and reading the copyright notes that come with iD's
- >>software. It looks as if this clearly states that no derivative software
- >>may be (written and) distributed that bases on the DOOM.WAD or EXE, except
- >>for WAD editors. Have you contacted anyone at iD in order to check what
- >>their reaction would be if a DOOM clone would appear on the Atari which
- >>uses their commercial WAD?
- >>I think that it might be as fun to obtain the right to port the game to the
- >>Falcon, in which case the (multi-player) game engine could be made
- >>compatible with other platforms. Otherwise, there will be no chance of
- >>people on a Mac or PC to join a game of Deathmatch with an Atarian...
- >>
- >>
- >> Bye
- >>
- >> Eric
- >>--------------------------------------------------------------------------
- ------
- >> /\ email: eha@dasc.nl
- >> / \
- >> -\/\ \ phone: ++31-40 513919
- >> --/\-\ \ D A T A S C I E N C E S B.V.
- >> --\/-/ / Eric Hameleers,
- >> -/\/ / P.O. box 2040,
- >> \ / 5600 CA Eindhoven,
- >> \/ The Netherlands.
- >>
- >>
- >>
- >
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
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